CarVR: Enabling In-Car Virtual Reality Entertainment

  title={CarVR: Enabling In-Car Virtual Reality Entertainment},
  author={P. Hock and Sebastian Benedikter and Jan Gugenheimer and E. Rukzio},
  journal={Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems},
Mobile virtual reality (VR) head-mounted displays (HMDs) allow users to experience highly immersive entertainment whilst being in a mobile scenario. Long commute times make casual gaming in public transports and cars a common occupation. However, VR HMDs can currently not be used in moving vehicles since the car's rotation affects the HMD's sensors and simulator sickness occurs when the visual and vestibular system are stimulated with incongruent information. We present CarVR, a solution to… Expand
49 Citations
Challenges and Requirements of Immersive Media in Autonomous Car: Exploring the Feasibility of Virtual Entertainment Applications
  • 2
Driving with the Fishes
  • 5
  • PDF
On-road virtual reality driving simulator
  • PDF
Analysis of Interaction Spaces for VR in Public Transport Systems
  • 2
  • PDF
An Exploration of Users’ Thoughts on Rear-Seat Productivity in Virtual Reality
  • 1
  • PDF
RoadVR: Mitigating the Effect of Vection and Sickness by Distortion of Pathways for In-Car Virtual Reality
  • Hyung Jun Cho, G. Kim
  • Computer Science
  • VRST
  • 2020
WIM: Fast Locomotion in Virtual Reality with Spatial Orientation Gain & without Motion Sickness
  • 10
In-Car 6-DoF Mixed Reality for Rear-Seat and Co-Driver Entertainment
  • 2


Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment
  • 391
  • Highly Influential
  • PDF
Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness.
  • 2,921
  • Highly Influential