Can serious games be incorporated with conventional treatment of children with cerebral palsy? A review.

  title={Can serious games be incorporated with conventional treatment of children with cerebral palsy? A review.},
  author={Bruno Bonnech{\`e}re and Bart Jansen and Lubos Omelina and Marc Degelaen and Vanessa Wermenbol and Marcel Rooze and Serge Van Sint Jan},
  journal={Research in developmental disabilities},
  volume={35 8},
The use of video games in rehabilitation is becoming more popular to clinicians. These games are embedded in off-the-shelf commercial entertainment applications or especially-developed for clinical purposes. Treatment of cerebral palsy (CP) children is a challenging task for clinicians. Lack of motivation and progress monitoring are two important factors clinicians need to deal with. The use of serious games (SG), sometimes referred to as Virtual Rehabilitation (VR), could therefore be an… CONTINUE READING
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