Calculating Global Illumination for Glossy Surfaces

@inproceedings{Stuerzlinger1998CalculatingGI,
  title={Calculating Global Illumination for Glossy Surfaces},
  author={Wolfgang Stuerzlinger and Johannes Kepler},
  year={1998}
}
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination algorithms take all transfers of light in the scene into account thereby creating a realistic looking image. Previously several approaches have been presented which are able to deal with global illumination for diffuse surfaces. More general surfaces are… CONTINUE READING