COTS Simulation Package (CSP) Interoperability -A Solution to Synchronous Entity Passing


In this paper we examine Commercial-Off-The- Shelf (COTS) Simulation Package (CSP) interoperability for one type of distributed simulation problem, namely synchronous entity passing. Synchronous entity passing is also referred to as the bounded buffer interoperability reference model. It deals with the case where for entities passed between models the receiving queue is bounded or the receiving workstation has limited capacity. This means the sending model must check the status of the receiving model before it can send entities. Correspondingly, the receiving model should update the status information dynamically when it changes. Similar to the work done on asynchronous entity passing, the High Level Architecture is chosen as the underlying standard to support reuse and interoperability. To simplify the integration of the CSP and the HLA, a middleware layer called DSManager is provided. Some new problems generated for synchronous entity passing are discussed and solutions are proposed together with a description of their implementation. Two sets of experiments are conducted to evaluate the solutions using a CSP Emulator (CSPE) which supports both standalone and distributed simulation.

DOI: 10.1109/PADS.2006.13

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@article{Wang2006COTSSP, title={COTS Simulation Package (CSP) Interoperability -A Solution to Synchronous Entity Passing}, author={Xiaoguang Wang and Stephen John Turner and Simon J. E. Taylor}, journal={20th Workshop on Principles of Advanced and Distributed Simulation (PADS'06)}, year={2006}, pages={201-210} }