COKO III and the future of inter-snap judgment communication


A grandmaster usually spends a lifetime collecting knowledge or information about the game. Some of this knowledge is given to COKO in the form of a 12,000 line FORTRAN program. Using this knowledge COKO plays very poorly but at the super rate of approximately one move/sec. The use of a brute force selective tree searching procedure yields an order of magnitude improvement in performance at the standard rate of 3 min./move. Perhaps three orders of magnitude additional improvement is needed to defeat the world champion, a gap which must be bridged, if ever, by programming more chess knowledge into the machine. In addition “inter-snap judgment communication” is described as a natural, powerful procedure frequently used by humans to guide their selective search and as a point of emphasis for future development.

DOI: 10.1145/800192.805706

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@inproceedings{Kozdrowicki1973COKOIA, title={COKO III and the future of inter-snap judgment communication}, author={Edward W. Kozdrowicki and Dennis W. Cooper}, booktitle={ACM Annual Conference}, year={1973} }