CAROSA: A Tool for Authoring NPCs

@inproceedings{Allbeck2010CAROSAAT,
  title={CAROSA: A Tool for Authoring NPCs},
  author={Jan M. Allbeck},
  booktitle={MIG},
  year={2010}
}
Certainly non-player characters (NPCs) can add richness to a game environment. A world without people (or at least humanoids) seems barren and artificial. People are often a major part of the setting of a game. Furthermore, watching NPCs perform and have a life outside of their interactions with the main character makes them appear more reasonable and believable. NPCs can also be used to move forward the storyline of a game or provide emotional elements. Authoring NPCs can, however, be very… CONTINUE READING

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