Building highly parallel character rigs

Abstract

DreamWorks Animation introduced a new parallel graph system, LibEE [WATT and HAMPTON 2012] as the engine for our next generation in-house animation tool. It became clear that we needed to make changes in how we set up our character rigs for production. The new graph engine has two types of multithreading: first individual nodes are internally multithreaded… (More)
DOI: 10.1145/2614106.2614154

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