Build Order Optimization in StarCraft
@inproceedings{Churchill2011BuildOO,
title={Build Order Optimization in StarCraft},
author={D. Churchill and M. Buro},
booktitle={AIIDE},
year={2011}
}In recent years, real-time strategy (RTS) games have gained interest in the AI research community for their multitude of challenging subproblems — such as collaborative pathfinding, effective resource allocation and unit targeting, to name a few. In this paper we consider the build order problem in RTS games in which we need to find concurrent action sequences that, constrained by unit dependencies and resource availability, create a certain number of units and structures in the shortest… CONTINUE READING
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