Brute force interactions: leveraging intense physical actions in gaming

@inproceedings{Mueller2009BruteFI,
  title={Brute force interactions: leveraging intense physical actions in gaming},
  author={Florian Mueller and Stefan Agamanolis and Frank Vetere and Martin R. Gibbs},
  booktitle={OZCHI},
  year={2009}
}
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions restrained to limited force and do not consider extreme physical and brutal interactions, such as those encountered in contact sports. We present an exploration on the topic of "Brute Force" that aims to support researchers and designers who want to leverage the benefits of such forceful interactions. We present the… CONTINUE READING

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