Bringing VR and Spatial 3D Interaction to the Masses through Video Games

  title={Bringing VR and Spatial 3D Interaction to the Masses through Video Games},
  author={Joseph J. LaViola},
  journal={IEEE Computer Graphics and Applications},
  • J. LaViola
  • Published 1 September 2008
  • Art
  • IEEE Computer Graphics and Applications
Virtual reality (VR) and 3D user interface (3D UI) research has been going on for more than 20 years, with limited success in being a part of people's everyday lives.VR and 3D UIs have been useful in areas such as simulation and training, scientific visualization, medicine, and psychological rehabilitation.Our glance at video game history shows three trends that lead us to why 3D Uls and VR are starting to become so popular. First, once game consoles had better graphics and sound, had more… 

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  • Human Factors in Computing Systems (CHI 08)
  • 2008
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3D User Interfaces: From Lab to Living Room,
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  • 2008
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