Bringing VR and Spatial 3D Interaction to the Masses through Video Games

@article{LaViola2008BringingVA,
  title={Bringing VR and Spatial 3D Interaction to the Masses through Video Games},
  author={Joseph J. LaViola},
  journal={IEEE Computer Graphics and Applications},
  year={2008},
  volume={28}
}
  • J. LaViola
  • Published 1 September 2008
  • Art
  • IEEE Computer Graphics and Applications
Virtual reality (VR) and 3D user interface (3D UI) research has been going on for more than 20 years, with limited success in being a part of people's everyday lives.VR and 3D UIs have been useful in areas such as simulation and training, scientific visualization, medicine, and psychological rehabilitation.Our glance at video game history shows three trends that lead us to why 3D Uls and VR are starting to become so popular. First, once game consoles had better graphics and sound, had more… 

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VR Kids is dedicated to providing children, teens, and young adults free access to therapeutic virtual reality. • Select the Request a Session link and complete the experience request form. •
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3D User Interfaces: From Lab to Living Room Course 17, presented at 2008 SIGCHI Conf
  • Human Factors in Computing Systems (CHI 08)
  • 2008
Join ESRI and be a part of changing the world
  • Join ESRI and be a part of changing the world
3D User Interfaces: From Lab to Living Room,
  • SIGCHI Conf. Human Factors in Computing Systems (CHI
  • 2008
Learn more about ESRI and apply online at www.esri.com/programmers
  • Learn more about ESRI and apply online at www.esri.com/programmers