Bringing Evolution to a Technological Generation: A Case Study with the Video Game SPORE

@inproceedings{Poli2012BringingET,
  title={Bringing Evolution to a Technological Generation: A Case Study with the Video Game SPORE},
  author={DorothyBelle Poli and Christopher Berenotto and Sara Blankenship and Bryan T. Piatkowski and Geoffrey A. Bader and Mark Poore},
  year={2012}
}
ABSTRACT The video game SPORE was found to hold characteristics that stimulate higher-order thinking even though it rated poorly for accurate science. Interested in evaluating whether a scientifically inaccurate video game could he used effectively, we exposed students to SPORE during an evolution course. Students that played the game reported that they spent an average of 3 hours more a week with class material; these same students also scored about 5% higher on examinations and in the… 
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