Bridging the Gap: Adaptive Games and Student-Centered VLEs


The widely used e-learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. Those objectives should be met in a standard compliant way to simplify general adoption. In this context, educational videogames are proposed as an ideal medium to facilitate adaptation and tracking of the students’ performance for assessment purposes. However, there are still barriers between the gaming and e-learning worlds preventing their mutual interaction. In this paper we propose a middleware to bridge this gap, integrating adaptive educational videogames in e-learning environments with a special focus on the ongoing standardization efforts.

DOI: 10.1007/978-3-642-03426-8_17

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@inproceedings{Blanco2009BridgingTG, title={Bridging the Gap: Adaptive Games and Student-Centered VLEs}, author={{\'A}ngel del Blanco and Javier Torrente and Pablo Moreno-Ger and Baltasar Fern{\'a}ndez-Manj{\'o}n}, booktitle={ICWL}, year={2009} }