Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom

@article{Annetta2009BridgingRT,
  title={Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom},
  author={Leonard A. Annetta and J. Mangrum and S. Holmes and Kimberly Collazo and M. Cheng},
  journal={International Journal of Science Education},
  year={2009},
  volume={31},
  pages={1091 - 1113}
}
  • Leonard A. Annetta, J. Mangrum, +2 authors M. Cheng
  • Published 2009
  • Psychology
  • International Journal of Science Education
  • The purpose of this study was to examine students' learning of simple machines, a fifth‐grade (ages 10–11) forces and motion unit, and student engagement using a teacher‐created Multiplayer Educational Gaming Application. This mixed‐method study collected pre‐test/post‐test results to determine student knowledge about simple machines. A survey ascertained the time spent using the computer for general purposes, and the time spent playing computer games as a function of gender. The pre‐test and… CONTINUE READING
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