Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices

@inproceedings{Lefeuvre2018BricksBB,
  title={Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices},
  author={Kevin Lefeuvre and S{\"o}ren Totzauer and Michael Storz and Albrecht Kurze and Andreas Bischof and Arne Berger},
  booktitle={Conference on Designing Interactive Systems},
  year={2018}
}
Cubic shapes play an astonishing role in the design of tangible interactive devices. Due to our curiosity for this widespread design preference lasting over thirty years, we constituted a literature survey of papers, books and products since the late 1970s. Out of a corpus of fourty-seven papers, books and products that propose cubic shapes for tangible interactive devices we trace the origins of cubicle tangibles and highlight the rationale for their application. Through a comparative study… CONTINUE READING
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