Brain-Computer Interfaces, Virtual Reality, and Videogames

@article{Lcuyer2008BrainComputerIV,
  title={Brain-Computer Interfaces, Virtual Reality, and Videogames},
  author={Anatole L{\'e}cuyer and Fabien Lotte and Richard B. Reilly and Robert Leeb and Michitaka Hirose and Mel Slater},
  journal={Computer},
  year={2008},
  volume={41}
}
Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques. 

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