Brain-Computer Interfaces, Virtual Reality, and Videogames
@article{Lcuyer2008BrainComputerIV, title={Brain-Computer Interfaces, Virtual Reality, and Videogames}, author={Anatole L{\'e}cuyer and Fabien Lotte and Richard B. Reilly and Robert Leeb and Michitaka Hirose and Mel Slater}, journal={Computer}, year={2008}, volume={41} }
Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.
336 Citations
Intuitive Self-Paced Brain-Computer Interaction for Games
- Computer Science
- 2009
Research into Brain-Computer Interfaces for games in the shooter genre is presented and answers to the research questions about what is needed for more intuitive interaction for BCI systems are given.
BrainChat - A Collaborative Augmented Reality Brain Interface for Message Communication
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- Computer Science
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This chapter describes the state of the art in the field of video games played "with the mind" and considers the results of the OpenViBE2 project : one of the most important research projects in this area.
USING BRAIN-COMPUTER INTERFACE TECHNOLOGY AS A CONTROLLER IN VIDEO GAMES
- Computer Science
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This article presents a method of controlling video games using the EMOTIV EPOC + Neuro Headset as a controller.
Brain-Computer Interfaces and Augmented Reality: a State of the Art
- Computer ScienceGBCIC
- 2017
This paper reviews the state of the art of using Brain-Computer Interfaces (BCIs) in combination with Augmented Reality (AR) and describes the various systems designed so far, categorized by their application field: medicine, robotics, home automation and brain activity visualization.
Neu: how brain activity can change an animated scene
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- 2012
In the last years the advances in animated cinema and videogames have suggested the possibility of creating virtual worlds with an high quality real-time rendering. Thus it is reasonable to think…
Brain-computer interfaces for 3D games: hype or hope?
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- 2011
This paper elaborates on the suitability of BCI for 3D Video Games (VG), and discusses the limitations of current BCI technology, those being mainly related to usability and performances.
Actual and Imagined Movement in BCI Gaming
- Computer Science
- 2009
Research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game shows that there are significant differences in user experience and that actual movement is a more robust way of communicating through aBCI.
Navigating in Virtual Reality using Thought: The Development and Assessment of a Motor Imagery based Brain-Computer Interface
- Psychology
- 2019
A 3-class BCI with a rather elaborate EEG signal processing pipeline that heavily utilizes machine learning is created and it is shown that the proposed paradigm warrants further consideration as neurofeedback BCI training tool.
Using Brain-Computer Interface to control an avatar in a Virtual Reality Environment
- Computer Science5th ISSNIP-IEEE Biosignals and Biorobotics Conference (2014): Biosignals and Robotics for Better and Safer Living (BRC)
- 2014
The development of a tool that might be useful in rehabilitation, for subjects with disability, that suffer from some kind of limbs movement limitation is presented, which carries a 3D Virtual Reality Environment (VRE), which emulates the movement of a healthy person, using the immersion of the subject through an avatar.
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