Blood Scythes, Festivals, Quests, and Backstories

  title={Blood Scythes, Festivals, Quests, and Backstories},
  author={Tanya Krzywinska},
  journal={Games and Culture},
  pages={383 - 396}
One of the pleasures of playing in the “World” of Warcraft is becoming part of its pervasive mythology. This article argues that to understand the game’s formal, aesthetic, and structural specificity, its pleasures and potential meanings, it is essential to investigate how the mythic functions. The author shows that the mythic plays a primary role in making a consistent fantasy world in terms of game play, morality, culture, time, and environment. It provides a rationale for players’ actions… 

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