Bit-allocation for Textured 3d Models

Abstract

In this paper, we propose a bit-allocation algorithm to transmit textured 3D models over low bit-rate channels. Both the geometry and the texture are progressively and independently compressed. Distribution of the bit budget between mesh and texture is based on a novel distortion measure, which quantifies the perceptual difference resulting from simplifying the geometry or using a low-resolution image or both. Using this distortion measure, we perform a rate-distortion optimized bit allocation to maximize the quality of the displayed model under a bit-rate constraint. The presented framework can be applied to any textured 3D models. Experimental results show that the proposed bit-allocation algorithm maximizes the visual quality of the textured model when it is transmitted over a low bit-rate channel.

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Cite this paper

@inproceedings{Tian2004BitallocationFT, title={Bit-allocation for Textured 3d Models}, author={Dihong Tian and Ghassan AlRegib}, year={2004} }