Beyond programmable shading: in action

@inproceedings{Lefohn2008BeyondPS,
  title={Beyond programmable shading: in action},
  author={Aaron E. Lefohn and Mike Houston and David Martin Luebke and Jon Olick and Fabio Pellacini},
  booktitle={SIGGRAPH '08},
  year={2008}
}
This second course in a series will demonstrate case studies of combining traditional rendering API usage with advanced parallel computation from game developers, researchers, and graphics hardware vendors. There are strong indications that the future of interactive graphics programming is a model more flexible than today's OpenGL/Direct3D pipelines. As such, graphics developers need to have a basic understanding of how to combine emerging parallel programming techniques and more flexible… CONTINUE READING

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