Beyond Hybrids: Metaphors and Margins in Design

  title={Beyond Hybrids: Metaphors and Margins in Design},
  author={Laura Devendorf and Daniela Karin Rosner},
  journal={Proceedings of the 2017 Conference on Designing Interactive Systems},
This paper offers a critical reflection on the term "hybrid"? a term describing the merging of distinct and often contradictory entities. We trace how the term has been taken up in HCI's programs of design research to explore resolutions between two disparate entities, typically human and machine or the digital and analog. Drawing from programs of feminist technoscience, we suggest an alternative metaphor for designing coproductions. This approach emphasizes the contradictory and collective… 
New Metaphors: A Workshop Method for Generating Ideas and Reframing Problems in Design and Beyond
This pictorial introduces an inspiration card workshop method using juxtaposition (or bisociation) to enable participants to explore novel metaphors for hard-to-visualise phenomena, drawing on a provisional set of inspiration material.
Decomposition as Design: Co-Creating (with) Natureculture
This research draws on the natural processes of decomposition as a creative approach to develop and test design tactics and proposes four variants of it as design tactics: fragmenting, aging, liberating, and tracing.
Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork
An electronic quilt and a series of participatory workshops that materialize the work of the core memory weavers are designed, using design to reveal legacies of practice elided by contemporary technology cultures.
Making space for material entanglements: A diffractive analysis of woodwork and the practice of making an interactive system
A shift in perspective is underway in design research and human-computer interaction (HCI) from humans as the centre of attention to considering complex assemblages of human and non-human
Integrated Workflows: Generating Feedback Between Digital and Physical Realms
There is a need for empirical research with a focus on integrated approaches to create intuitively embodied experiences for architectural designers, and a variety of methods that are integrating digital and physical workflows are introduced.
Combining Practices in Craft and Design
This work proposes a design perspective that builds on an initial distinction between the collaborators, repositions the construction of the brief, and culminates into a collaboration through the shared object.
Enticatypes: exploring how artifacts can entice conversation on craft values in digital making
This paper will focus on two bodies of work which used digital design and manufacturing technologies in their inception and production and proposes these sets of works as Pragmatic enticatypes (artefacts that sit between prototypes and provotypes to entice conversation).
Integrated Workflows
As design thinking shifted away from conventional methods with the rapid adoption of computer-aided design and fabrication technologies, architects have been seeking ways to initiate a comprehensive
Entanglement HCI The Next Wave?
It is argued that the authors' intimate entanglement with digital technologies is challenging the foundations of current HCI research and practice and post-humanism and relational ontologies are looked to to sketch what is called Entanglement HCI.
Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied Framework
In design, we often deal with complex problems that require participatory, embodied sensemaking to solve. There are abundant design tools available – both physical and digital – to support these


Breakdown, obsolescence and reuse: HCI and the art of repair
It is argued that such integrated programs of work offer one useful model for leveraging the theoretical, ethnographic and material dimensions of HCI work; and that the distinct 'propensities' of found and broken objects can challenge and extend HCI notions of creativity and design itself.
Anti-Solutionist Strategies: Seriously Silly Design Fiction
This paper traces the "solutionism" critique to its origins in city planning and highlights the original concern with imaging and representation in the design process, and considers a range of strategies, which explicitly reject the search for "solutions".
Reimagining Digital Fabrication as Performance Art
Drawing from contemporary performance art to inform fabrication system designs that frame meaningful actions as the primary product of fabrication activity opens up new generative ideas for HCI theory and practice in relation to posthumanist and research through design agendas.
Hybrid Practice in the Kalahari: Design Collaboration through Digital Tools and Hunter-Gatherer Craft
To evaluate this approach, a hunter-gatherer community that preserves an ancient craft is visited, bringing with it digital design and fabrication tools and the value of incorporating design and making into communal life is drawn.
On icarus' wings: craft and the art of hybridization
  • P. Verbeek
  • Art
    Conference on Designing Interactive Systems
  • 2014
In a world of wearable technologies, social robots, smart environments and implanted technologies, the relations the authors have with technologies can hardly be characterized as "use" anymore, and interaction design needs to take into account many new contact points between human beings and technological artifacts.
Abstracting Craft: The Practiced Digital Hand
From the Publisher: The love of making things need not be confined to the physical world - electronic form giving can also be a rewarding hands-on experience. In this investigation of the
Mimetic Machines: Collaborative Interventions in Digital Fabrication with Arc
This paper examines the collaborative process of developing Arc, a computer numerical controlled engraving tool for ceramics that offers a new window onto traditional forms of craft and sitsuate small-scale manufacturing in a wider historical context of "mimetic machinery".
How categories come to matter
A study of users' interactions with Siri found that users work to purify these categories, thus resolving the tensions related to the overlaps, and provides an illustrative case of how categories come to matter in HCI research and design.
Being the Machine: Reconfiguring Agency and Control in Hybrid Fabrication
This paper details the design and evaluation of Being the Machine, a portable digital fabrication system that places digital fabrication activity outside of the traditional fab lab environment and describes how the system draws from art to support critical and reflective modes of making.
Towards An Integrated Theory Of The Cyber-Urban
The need to move beyond hybrid language and towards a truly integrated theory of digital materiality and the cyber-urban is discussed using examples from debates about big data, Smart Cities, the ‘internet of things’ and the quantified self.