Better faster noise with the GPU

Abstract

Filtered noise is a continuous, locally smooth function that is random in the sense that values more than a certain distance apart will be uncorrelated. We would also like it to be isotropic in a statistical sense so if we trace the function along a line its appearance doesn’t depend on the direction of the line. Perlin’s gradient noise has discernible axis… (More)
DOI: 10.1145/1280720.1280915

Topics

Figures and Tables

Sorry, we couldn't extract any figures or tables for this paper.

Slides referencing similar topics