Better faster noise with the GPU


Filtered noise is a continuous, locally smooth function that is random in the sense that values more than a certain distance apart will be uncorrelated. We would also like it to be isotropic in a statistical sense so if we trace the function along a line its appearance doesn’t depend on the direction of the line. Perlin’s gradient noise has discernible axis… (More)
DOI: 10.1145/1280720.1280915


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