Best Practices for the Design and Development of Ethical Learning Video Games

  title={Best Practices for the Design and Development of Ethical Learning Video Games},
  author={Rudy McDaniel and Stephen M. Fiore},
  journal={Int. J. Cyber Ethics Educ.},
This article builds upon earlier research McDaniel & Fiore, 2010 in which the authors presented case studies focused on the design and development of two original ethical learning video games. Through this case study and a review of relevant literature, the authors explored the content creation of, and theoretical rationale for, the design and development of ethics games. Both games were geared toward an undergraduate student audience as casual learning games to be completed in a few hours of… 
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