Believability and Interaction in Virtual Worlds

@inproceedings{MagnenatThalmann2005BelievabilityAI,
  title={Believability and Interaction in Virtual Worlds},
  author={N. Magnenat-Thalmann and HyungSeok Kim and A. Egges and S. Garchery},
  booktitle={MMM},
  year={2005}
}
In this paper we present a discussion about believability for Virtual Environments, emotional simulation and also Embodied Conversational Agents (ECAs). We will discuss about the definition of believability and the three elements of believability environments (immersion, presentation and interaction). We also present a discussion about believability and interfaces. Finally, ECA, emotional and personnality simulation are explained and presented. 
Semi-Autonomous Avatars in Virtual Game Worlds
Believable interaction with a quasi‐tangible tabletop interface
Emotional Attachments for Story Construction in Virtual Game Worlds
  • M. Eladhari
  • Psychology, Computer Science
  • DiGRA Conference
  • 2009
Implicit Training of Virtual Agents
Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 67 REFERENCES
Interaction, imagination and immersion some research needs
Computational Model of Believable Conversational Agents
Generic personality and emotion simulation for conversational agents
Immersion in desktop virtual reality
Increasing believability in animated pedagogical agents
Pathematic agents: rapid development of believable emotional agents in intelligent virtual environments
Quantifying immersion in virtual reality
Putting the Virtual into Reality: Assessing Object-Presence with Projection-Augmented Models
Believability through context using "knowledge in the world" to create intelligent characters
...
1
2
3
4
5
...