Behavioral Control for Real-Time Simulated Human Agents

@inproceedings{Granieri1995BehavioralCF,
  title={Behavioral Control for Real-Time Simulated Human Agents},
  author={John P. Granieri and Welton Becket and Barry D. Reich and Jonathan Crabtree and Norman I. Badler},
  booktitle={SI3D},
  year={1995}
}
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior as well as a discrete scheduling mechanism for changing behavior over time. A multiprocessing framework executes the behaviors and renders the motion of the agents in real-time. Finally we discuss the current state of our implementation and some areas of future work. 
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