Behavior Trees in Robotics and AI: An Introduction
@article{Colledanchise2017BehaviorTI, title={Behavior Trees in Robotics and AI: An Introduction}, author={Michele Colledanchise and Petter {\"O}gren}, journal={ArXiv}, year={2017}, volume={abs/1709.00084} }
Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state m ...
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