Behavior Trees in Robotics and AI: An Introduction

@article{Colledanchise2017BehaviorTI,
  title={Behavior Trees in Robotics and AI: An Introduction},
  author={Michele Colledanchise and Petter {\"O}gren},
  journal={ArXiv},
  year={2017},
  volume={abs/1709.00084}
}
  • Michele Colledanchise, Petter Ögren
  • Published 2017
  • Computer Science
  • ArXiv
  • Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game.  Traditional design methods, such as finite state m ... 
    71 Citations

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