Beachcomber: a game for the visually impaired

Abstract

Video games, as their name suggests, are a largely visual medium. To make a video game for the visually impaired would therefore seem to be an exercise in futility, but this is what we are attempting. In reality, the problem is not as impossible as it sounds. Visual impairment is not always a total lack of sight and even the legally blind can often appreciate some changes in brightness and colour. Furthermore sound and touch are becoming increasingly versatile means of interaction. In this paper we present <i>Beachcomber</i>, a game of sound, touch and occasional video being developed at the Game Design Lab at UNSW in conjunction with visually impaired children from Vision Australia and Guide Dogs Australia. Our goal is to make a game that is fun and engaging regardless of your level of sight. Early playtesting results confirm that we are on the right track.

DOI: 10.1145/2159365.2159415

1 Figure or Table

Cite this paper

@inproceedings{Ching2011BeachcomberAG, title={Beachcomber: a game for the visually impaired}, author={Nathan Ching and Melody Wang and Malcolm Ryan and Ralph Stevenson and Clare Andreallo}, booktitle={FDG}, year={2011} }