Bandwidth scheduling and optimization using non-cooperative game model-based shuffled frog leaping algorithm in a networked learning control system

@article{Xu2011BandwidthSA,
title={Bandwidth scheduling and optimization using non-cooperative game model-based shuffled frog leaping algorithm in a networked learning control system},
author={Lijun Xu and Minrui Fei and Tinggang Jia and T. C. Yang},
journal={Neural Computing and Applications},
year={2011},
volume={21},
pages={1117-1128}
}

In this paper, under a general framework of Networked two-layer Learning Control Systems (NLCSs), optimal and fair network scheduling is studied. Multi-networked feedback control loops called subsystems in an NLCS share a common communication media. Therefore, there is a competition for the available bandwidth. A non-cooperative game fairness model is first formulated, and then the utility function of subsystems is designed. This takes into account of a number of factors, namely transmission… CONTINUE READING