Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection

  title={Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection},
  author={Casper Harteveld and Rui Guimar{\~a}es and Igor Mayer and Rafael Bidarra},
Most educational or training games, also referred to as serious games, have been developed without an underlying design theory. In order to make a contribution to the development of such a th eory, we present the underlying design philosophy of Levee Patroller, a 3D first-person game used to train levee patrollers in the Netherlands. This approach stipulates that the design of a serious game is a multi-objective probl em where trade-offs need to be made. Making these trade-offs takes place in a… CONTINUE READING
Highly Cited
This paper has 27 citations. REVIEW CITATIONS

From This Paper

Figures, tables, and topics from this paper.
12 Citations
8 References
Similar Papers


Publications citing this paper.
Showing 1-10 of 12 extracted citations


Publications referenced by this paper.
Showing 1-8 of 8 references

Beyond Edutainment: Explo ring the Educational Potential of Computer Games

  • S. Egenfeldt-Nielsen
  • Doctoral dissertation, IT-Universit y of…
  • 2005
2 Excerpts

Video games and the future of learning

  • D. W. Shaffer, K. A. Squire, R. Halverson, J. P. Gee
  • Phi Delta Kappan
  • 2005

A Methodology for the Design of Edu cational Computer Adventure Games

  • R. B. Moser
  • Doctoral Dissertation, University of New South…
  • 2000
1 Excerpt

Flow: The Psychology of O ptimal Experience

  • M. Csikszentmihalyi
  • Harper Perennial, New York
  • 1991
1 Excerpt

The Art of Computer Game Design

  • C. Crawford
  • S eptember 2006, http://www.vancouver.…
  • 1982
1 Excerpt

Similar Papers

Loading similar papers…