Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection

@inproceedings{Harteveld2007BalancingPG,
  title={Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection},
  author={Casper Harteveld and Rui Guimar{\~a}es and Igor Mayer and Rafael Bidarra},
  booktitle={Edutainment},
  year={2007}
}
Most educational or training games, also referred to as serious games, have been developed without an underlying design theory. In order to make a contribution to the development of such a th eory, we present the underlying design philosophy of Levee Patroller, a 3D first-person game used to train levee patrollers in the Netherlands. This approach stipulates that the design of a serious game is a multi-objective probl em where trade-offs need to be made. Making these trade-offs takes place in a… CONTINUE READING
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