Back-to-Front Display of Voxel Based Objects

@article{Frieder1985BacktoFrontDO,
  title={Back-to-Front Display of Voxel Based Objects},
  author={Gideon Frieder and Dan Gordon and R. Anthony Reynolds},
  journal={IEEE Computer Graphics and Applications},
  year={1985},
  volume={5},
  pages={52-60}
}
This straightforward 3-D display algorithm traverses voxels slice by slice to project each voxel on the screen. No surface detection or z-buffer is needed. 

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3D83-An Easy-to-Use Software Package for Three-Dimensional Display from Computed Tomograms,

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