Corpus ID: 14875279

BOTS: Harnessing Player Data and Player Effort to Create and Evaluate Levels in a Serious Game

@inproceedings{Hicks2013BOTSHP,
  title={BOTS: Harnessing Player Data and Player Effort to Create and Evaluate Levels in a Serious Game},
  author={Andrew Hicks},
  booktitle={EDM},
  year={2013}
}
BOTS is a socially multiplayer online game designed to teach students about introductory computer science concepts such as loops and functions. Using this game, I plan to explore the use of user-generated content (UGC) in game-based tutors, increasing replayability and, ideally, player engagement. BOTS has so far been used for work towards identifying what makes a level or puzzle in the game “good” and how I identify that quality in new submissions, as well as investigating several mechanisms… Expand
2 Citations

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