Azuma A Survey of Augmented Reality
@inproceedings{RonaldAzumaAS, title={Azuma A Survey of Augmented Reality}, author={Tetzlaff Ronald} }
This paper surveys the field of augmented reality (AR), in which 3D virtual objects are integrated into a 3D real environment in real time. It describes the medical, manufacturing , visualization, path planning, entertainment, and military applications that have been explored. This paper describes the characteristics of augmented reality systems, including a detailed discussion of the tradeoffs between optical and video blending approaches. Registration and sensing errors are two of the biggest…
185 Citations
Recent Advances in Augmented Reality
- Computer ScienceIEEE Computer Graphics and Applications
- 2001
This work refers one to the original survey for descriptions of potential applications, summaries of AR system characteristics, and an introduction to the crucial problem of registration, including sources of registration error and error-reduction strategies.
SaaS Framework for Library Augmented Reality Application
- Computer Science2014 World Congress on Computing and Communication Technologies
- 2014
This paper planned to focus on one of the major issue of automating Library application with the augmented reality software and it proposes architecture for accessing the library books meta-data.
Augmented Reality with Back‐Projection Systems using Transflective Surfaces
- Computer ScienceComput. Graph. Forum
- 2000
The concept of Extended VR is introduced, by describing the use of a hand‐held semi‐transparent mirror to support augmented reality tasks with back‐projection VR systems, which overcomes the problem of occlusion of virtual objects by real ones linked with such display systems.
Correct Occlusion Effect in the Optical See-through Immersive Augmented Reality Display System.
- Computer Science
- 2008
A light projector technique involving projectors which illuminated the surface of real objects using directed illumination which could create shadows occluded by the virtual objects to represent the correct occlusion effect in an immersive augmented reality environment with wide field of view.
Towards A Concept of Needs-Based Augmented Reality
- Computer ScienceDAMDID/RCDL
- 2021
This research proposes a scheme to trigger AR experiences based on human needs, which should enable capturing human needs and analyzing them to select the most suited experiences that fulfill or aids in fulfilling needs.
Augmented Reality Collaborative Environment : Calibration and Interactive Scene Editing
- Computer Science
- 2001
A new method to dynamically add real objects into the system, providing a unified treatment of virtual and real objects, and can deal with a larger range of objects than existing methods.
Two-way semi-automatic registration in augmented reality system
- Computer Science2007 IEEE International Conference on Systems, Man and Cybernetics
- 2007
Two-way two-way registration method for optical motion capture systems solves the registration problem and prevents unrealistic jittering and flickering effects due to misalignment.
A first proposal for an overall structure of an enhanced reality framework
- Computer Science
- 2007
Preliminary results are given concerning the derivation of a component-based view of ER and the development of a generic framework for ER-applications.
3DARModeler: a 3D Modeling System in Augmented Reality Environment
- Computer Science
- 2009
The 3DARModeler introduces convenient, and effective human-computer interaction to build 3D models in Augmented Reality environment, and targets nontechnical users.
Estimation for Mixed-Reality Applications
- Computer Science
- 2012
This work proposes a method that reconstructs the surrounding environment and estimates its Bidirectional Reflectance Distribution Function (BRDF) properties at runtime without any preprocessing and is integrated into a differential instant radiosity rendering system to demonstrate its feasibility.
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