Automatic skeleton generation using hierarchical mesh segmentation


High fidelity and interactive 3D characters abound in virtual and augmented reality. However, making one usually requires manual skeleton extraction and specification on how the body reacts with the translation and rotation of the bones. While there are previous works that already solve this problem, most systems have limitations with the input or the… (More)
DOI: 10.1145/2992138.2992150


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