• Corpus ID: 14855772

Automatic Generation of Dungeons for Computer Games

@inproceedings{Mendler2002AutomaticGO,
  title={Automatic Generation of Dungeons for Computer Games},
  author={Michael Mendler and David Adams},
  year={2002}
}
The genre of dungeon games, or first-person shooter games as they are more commonly known, has emerged over the last ten years to become one of the most popular types of computer game. At present, the levels in this type of game are generated manually, which is a very expensive and time-consuming process for games companies. If levels could be generated automatically then this would not only reduce development costs, but allow levels to be generated at run-time, giving game players a new… 

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