Automatic Design of Balanced Board Games

@inproceedings{Marks2007AutomaticDO,
  title={Automatic Design of Balanced Board Games},
  author={Joe Marks and Vincent Hom},
  booktitle={AIIDE},
  year={2007}
}
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game play. Designers typically expend great effort to ensure that their games are balanced and challenging. Dynamic game-balancing techniques have been developed to modify a game-engine’s parameters in response to user play. In this paper we describe a first attempt at using AI techniques to design balanced board games like… CONTINUE READING
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