Automated puzzle difficulty estimation

@article{Kreveld2015AutomatedPD,
  title={Automated puzzle difficulty estimation},
  author={Marc J. van Kreveld and Maarten L{\"o}ffler and Paul Mutser},
  journal={2015 IEEE Conference on Computational Intelligence and Games (CIG)},
  year={2015},
  pages={415-422}
}
We introduce a method for automatically rating the difficulty of puzzle game levels. Our method takes multiple aspects of the levels of these games, such as level size, and combines these into a difficulty function. It can simply be adapted to most puzzle games, and we test it on three different ones: Flow, Lazors and Move. We conducted a user study to… CONTINUE READING