Authoring of Adaptive Single-Player Educational Games

  • Florian Mehm
  • Published 2013 in
    Praxis der Informationsverarbeitung und…

Abstract

In this light, we introduced a two components architecture for MMOG combining on-demand and userprovided resources. The first component is dedicated to the management of the position inside the MMOG. It employs a combination of a centralized server and P2P protocols for the management of the movement of the players. An overlay connecting the user-provided nodes is built in a completely distributed fashion, by employing gossip-based communications. This overlay provides nodes with the ability to discover and retrieve knowledge about the state of the MMOG, therefore decreasing the amount of requests sent to the centralized servers.

DOI: 10.1145/2552972.2552998

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Cite this paper

@article{Mehm2013AuthoringOA, title={Authoring of Adaptive Single-Player Educational Games}, author={Florian Mehm}, journal={Praxis der Informationsverarbeitung und Kommunikation}, year={2013}, volume={37}, pages={157-160} }