Authoring Personalized Interactive Museum Stories

@inproceedings{Vayanou2014AuthoringPI,
  title={Authoring Personalized Interactive Museum Stories},
  author={Maria Vayanou and Akrivi Katifori and Manos Karvounis and Vassilis Kourtis and Marialena Kyriakidi and Maria Roussou and Manolis M. Tsangaris and Yannis E. Ioannidis and Olivier Balet and Thibaut Prados and Jens Keil and Timo Engelke and Laia Pujol},
  booktitle={ICIDS},
  year={2014}
}
CHESS is a research prototype system aimed at enriching museum visits through personalized interactive storytelling. Aspiring to replace traditional exhibit-centric descriptions by story-centric cohesive narrations with carefully-designed references to the exhibits, CHESS follows a plot-based approach, where the story authors create stories around pre-selected museum themes. In this paper we place the CHESS system within the Interactive Digital Narrative field, describing the main objectives… 
Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned
TLDR
This work reports on the experience and lessons learnt during its efforts to apply the genre of interactive storytelling in the heritage sector with the aim of more effectively support both authors and users of mobile interactive storytelling apps.
Exploring the Potential of Visually-Rich Animated Digital Storytelling for Cultural Heritage
Digital storytelling in cultural heritage has been recognized as an effective technique for communicating heritage interpretation to the public. This chapter reports on the iterative design,
Interactive Storytelling: 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Bournemouth, UK, November 3–6, 2020, Proceedings
TLDR
This paper presents a design case, Letters to José, to contribute to the body of works in tangible storytelling, and identifies a critical design category – artifacts for storytelling – whose characteristics and roles in an interactive narrative system are discussed.
Digital storytelling with mobile media for inquiry-based museum learning The student as author of the museum experience
  • Zoi Tsiviltidou
  • Computer Science
    2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)
  • 2015
TLDR
A conceptual framework informed by narrative learning and inquiry learning, for designing museum experiences around digital stories crafted by students using mobile media is proposed.
The Story Maker - An Authoring Tool for Multimedia-Rich Interactive Narratives
TLDR
The Story Maker is presented, an authoring tool designed as a result of an iterative co-design process with heritage domain experts and was created to support both the design and the production of multimedia rich interactive narratives.
Designing Tangible Tools for the Creation of Personalized Visits by Museum Professionals
TLDR
The most complicated task for museum professionals is to explore their design space, composed of all possible visitor profiles for which to create visits, and a visualization for this multidimensional design space is proposed.
Narralive - Creating and experiencing mobile digital storytelling in cultural heritage
TLDR
This work presents the web-based Narralive Storyboard Editor and theNarralive Mobile Player app, developed with the objective to assist the creative process and promote research on different aspects of the application of mobile digital storytelling in cultural heritage settings.
Narrative Structure of Museum Guided Tours
TLDR
Results showed that although it is possible for some guides to unfold their narratives based on exhibits per se, a superior practice was observed by the licensed tour guides entailing narratives that unify many exhibits under a particular perspective.
How to play storytelling games with masterpieces: from art galleries to hybrid board games
TLDR
A generic storytelling game, titled “Find the artwork behind the story!” is proposed, and the results of a user study that investigates the game’s affordances in different environments and setups are presented, ranging from large exhibitions at a cultural center, to a casual home setting.
Place-Based Digital Storytelling. The Interplay Between Narrative Forms and the Cultural Heritage Space
Digital storytelling has been extensively used in cultural heritage sites with the aim to construct knowledge about the past and promote its significance to the present. From the body of research and
...
1
2
3
4
...

References

SHOWING 1-10 OF 21 REFERENCES
A digital look at physical museum exhibits: Designing personalized stories with handheld Augmented Reality in museums
TLDR
The design of handheld Augmented Reality experiences that are seamlessly incorporated into interactive museum narratives, specifically for the Acropolis Museum, are presented and the challenges of this design are presented.
The CHESS Project: Adaptive Personalized Storytelling Experiences in Museums
TLDR
The basic elements of an effort towards achieving personalized storytelling for museum visits in the context of the CHESS project are described, with a focus on the profiling techniques employed.
Personalizing Interactive Digital Storytelling in Archaeological Museums: the CHESS Project
Archaeological museums can be boring to many people because they do not connect to the personal narratives they carry with them and constantly re-build. Indeed, memory institutions need to sustain
Narrative Meaning Creation in Interactive Storytelling
Many of the difficulties in authoring interactive stories lie in explicitly determining how and where narrative meaning is created. In many ways, these difficulties parallel challenges in intelligent
One object many stories: Introducing ICT in museums and collections through digital storytelling
TLDR
The usefulness and advantages of digital storytelling are demonstrated by providing concrete examples of adoption and how digital storytelling may be used in different cultural heritage environments are suggested.
Towards Interest And Engagement, A Framework For Adaptive Storytelling
TLDR
An automated storytelling agent that estimates the user’s preferences towards various topics from these responses and weighs the factors of novelty, current interest, and consistency for generating the next part of the narration.
Storytelling: The Real Work of Museums
Abstract  This article examines the ways in which the narrative or story form generates personal connections between visitors and content and thus is ideally suited to the work of museums. Starting
INSCAPE An Authoring Platform for Interactive Storytelling
  • O. Balet
  • Computer Science
    International Conference on Virtual Storytelling
  • 2007
TLDR
Whatever the form, be in theatre, movie, cartoon, video-games, training and simulation, the process for creating interactive content poses new challenges for authors and production teams.
Storytelling on mobile devices for cultural heritage
TLDR
This paper illustrates a storytelling-based application for an anthropomorphic guide to a historical site, presented through a mobile device that merges the basic structure of storytelling with the requirements coming from the communication of the specific knowledge about the historical site.
A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience
TLDR
The role and impact that 'personas' representing archetypical visitors of two very different museums have had, not only on the design process but also as a mechanism to support the story authors and to bootstrap personalization of experiences are reflected.
...
1
2
3
...