Augmented Reality: Reflections at Thirty Years

  title={Augmented Reality: Reflections at Thirty Years},
  author={Louis B. Rosenberg},
  journal={Proceedings of the Future Technologies Conference (FTC) 2021, Volume 1},
  • L. Rosenberg
  • Published 24 October 2021
  • Economics
  • Proceedings of the Future Technologies Conference (FTC) 2021, Volume 1


Virtual fixtures as tools to enhance operator performance in telepresence environments
This paper introduces the notion of virtual fixtures for use in telepresence systems and presents an empirical study which demonstrates that such virtual fixtures can greatly enhance operator
Virtual environment display for a 3D audio room simulation
The design of an interactive, visual virtual environment, complementing the acoustic model, is discussed to allow the listener to freely move about the space, a room of manipulable size, shape, and audio character, while interactively relocating the sound sources.
Implementation and integration of a counterbalanced CRT-based stereoscopic display for interactive viewpoint control in virtual-environment applications
The CCSV approach is particularly well suited to applications in which 1) the user moves back and forth between virtual environment viewing and desk work, 2) high resolution views of the virtual environment are required or 3) the viewing device is to be shared among collaborators in a group setting.
Fitts' Law as a Research and Design Tool in Human-Computer Interaction
The present study provides a historical and theoretical context for the Fitts' law model, including an analysis of problems that have emerged through the systematic deviation of observations from predictions.
The use of Virtual Fixtures to Enhance Operator Performance in Time Delayed Teleoperation.
Abstract : This report reviews the notion of virtual fixtures for force-reflecting telepresence systems that has been introduced in a previous report and describes an additional study which
Human factors in the design of an immersive display
  • M. Bolas
  • Art, Computer Science
    IEEE Computer Graphics and Applications
  • 1994
The human factors involved in building and deploying effective immersive visualization systems are evaluated and the application of these factors in the design of the Fakespace BOOM (Binocular Omni-Orientation Monitor) are described.
Design of a virtual rigid surface: haptic/audio registration
A fundamental virtual percept for haptic display, the representation of a virtual rigid surface, and empirical derives a design parameter for the registration of the haptic and audio perceptual content are looked at.
Perceptual decomposition of virtual haptic surfaces
A perceptual decomposition of surface contact sensation is developed by examining three qualities associated with the different stages of interaction with a haptic wall simulation by examining the crispness of initial contact, the hardness of surface rigidity, and the cleanness of final release from the virtual wall's surface.