Assessing the impact of video game based design projects in a first year engineering design course

@article{Ranalli2013AssessingTI,
  title={Assessing the impact of video game based design projects in a first year engineering design course},
  author={Joseph A. Ranalli and Jacqueline M. Ritzko},
  journal={2013 IEEE Frontiers in Education Conference (FIE)},
  year={2013},
  pages={530-534}
}
Introductory engineering design courses are an opportunity to engage and encourage first-year engineering students. In one such course, we implemented a novel student design project using a commercial video game. The game, Kerbal Space Program, is a simulation of rocket travel and provides a reasonably realistic representation of rocket propulsion and orbital mechanics. Teams of students were tasked with designing a rocket that could fly to the home planet's moon and return safely. The efficacy… 

Figures and Tables from this paper

Moon Base: A Serious Game for Education
TLDR
The main design principles, interaction and navigation techniques, and technological details of the final game titled Moon Base, which was selected to design and implement a game in virtual reality, are described.
Engineers at Play: Games as Teaching Tools for Undergraduate Engineering Students
Many students may not respond strongly to instruction that they do not perceive as engaging. One pedagogical approach to help engage students involves the use of games. Educational games can provide
Gold Star: Enhancing Student Engagement through Gameful Teaching and Learning. IDEA Paper #75.
Gamification is often (incorrectly) assumed to mean using games in the classroom, but its primary purpose is to integrate differentiated strategies of motivation and engagement into a number of
All Games Are Not Created Equally: How Different Games Contribute to Learning Differently in Engineering
Reviews of game-based learning literature treat games as a unified technology whose learning contributions are comparable across cases. However, there are actually many types of games that contribute
Research and Applications of Course System Framework Based on Unit
  • Wei Liu, Q. Yan
  • Computer Science
  • 2017
TLDR
A framework of curriculum system based on configurable units, which is suitable for the undergraduate education and higher vocational education, and the framework of the course system is applied to design the mobile games in the paper.
Getting the forest for the trees: Situation transcending is massively multiplayer online games
The traditional language classroom has always been, in my mind, a kind of laboratory for language learners; in other words, I view it as a safe and controlled environment to practice something that
Vocabulary learning in massively multiplayer online games: context and action before words
TLDR
This research provides an alternative explanation of how players embodied in their avatars appropriated semiotic resources imbued in World of Warcraft (WOW).
Rescaling the Longitudinal Assessment of Engineering Self-Efficacy V3.0 for Undergraduate Engineering Students
Since its development in 2006, the Longitudinal Assessment of Engineering Self-Efficacy (LAESE) V3.0 instrument with six constructs indicated by 31 items has been a popular tool used in engineering
Simultaneous Orbital and Attitude Propagation of CubeSats in Low Earth Orbit
TLDR
The author presents a flexible, free and open source software infrastructure for simultaneous orbital and attitude propagation, catering to the unique requirements of CubeSats.
SSC 16-VIII-4 Simultaneous Orbital and Attitude Propagation of CubeSats in Low Earth Orbit
The proliferation of CubeSats has brought satellite engineering and mission design into the hands of students and engineering teams across the country and the world. The low mass and low altitude of
...
...

References

SHOWING 1-10 OF 14 REFERENCES
Video Game-Based Education in Mechanical Engineering: A Look at Student Engagement*
TLDR
Results show that students `playing' the video game in their homework are significantly more engaged than when working on homework in other engineering courses.
Combining Software Games with Education: Evaluation of its Educational Effectiveness
TLDR
The results of the evaluation show that educational virtual reality games can be very motivating while retaining or even improving the educational effects on students.
Improving Engineering Student Retention through Hands-On, Team Based, First-Year Design Projects
– This longitudinal study is an investigation of the impact on student retention of a First-Year Engineering Projects (FYEP) course at a large public research university. Student retention was
Digital Games in Education
TLDR
An examination of the evolution of the design of videogames is a good way to analyze the main contributions and characteristics of games-based learning environments and the main obstacles and challenges to the use of games for learning.
Comparison of an Introductory Engineering course with and without LEGO Mindstorms Robots
An introductory Engineering course was run in two concurrent terms, one without LEGO Mindstorms robots, and one with. A comparison was performed between the two approaches considering teamwork,
A Longitudinal Study of Engineering Student Performance and Retention. V. Comparisons with Traditionally‐Taught Students
In a longitudinal study at North Carolina State University, a cohort of students took five chemical engineering courses taught by the same instructor in five consecutive semesters. The courses made
Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers
TLDR
Whether augmented reality games on handhelds can be used to engage students in scientific thinking (particularly argumentation), how game structures affect students’ thinking, the impact of role playing on learning, and the role of the physical environment in shaping learning are investigated.
Spirit of the game: Empowering students as designers in schools?
TLDR
This paper questions whether the empowerment of students to create games for one another based on the school curriculum may address the insignificance of computer games in the sociocultural setting of the school.
Physical versus Virtual Manipulative Experimentation in Physics Learning.
...
...