• Corpus ID: 108554044

Artificial Life and VirtualReality

  title={Artificial Life and VirtualReality},
  author={Nadia Magnenat-Thalmann and Daniel Thalmann},
From the Publisher: Artificial life refers to all the methods that try to recreate living organisms and creatures by computers. Virtual reality is the immersion of human beings in virtual worlds. This landmark book demonstrates artificial life in virtual reality. It introduces new concepts such as artificial consciousness, presence, autonomy and perception. Includes 12 color pages. 

A Virtual Reality Framework for Artificial Life Simulations

The framework provides an application and programming interfaces (API) for multi-agent and environment development, providing tools for manipulation, communication and visualization of agents in the experiment.

Playing Games Through the Virtual Life Network

This paper presents a shared virtual life network with autonomous virtual humans that provides a natural interface for collaborative working and games and explains the concept of virtual sensors for virtual humans and shows an application in the area of tennis playing.

Intelligent virtual humans with autonomy and personality: State-of-the-art

A state-of-the-art of virtual human architecture is presented mentioning about the use of intelligent decision technologies in order to build virtual human architectures, and various aspects such as autonomy, interaction and personification are considered.

Autonomous Virtual Actors Based on Virtual Sensors

Current research developments in the Virtual Life of autonomous synthetic actors, including perception-based locomotion, a multisensor based method of automatic grasping, and vision-based ball games are presented.

Virtual Humans’ Behaviour: Individuals, Groups, and Crowds

This chapter tries to identify which mechanisms should be simulated in order to implement truly virtual humans or actors and proposes a new abstraction for specification of behaviours in complex virtual environment simulations involving human agents, groups of agents, and interactive objects endowed with different levels of autonomy.

Virtual sensors: a key tool for the artificial life of virtual actors

This paper defines formal requirements for true virtual humans, a brief description of the perception action principles, and describes perception-based locomotion, a multisensor based method of automatic grasping and vision-based ball games.

Towards Autonomous, Perceptive, and Intelligent Virtual Actors

Methods to provide autonomous virtual humans with the skills necessary to perform stand-alone role in films, games and interictive television are explained and the concept of virtual sensors for virtual humans is emphasized.

Making Right(s) Decision: Artificial life and Rights Reconsidered

This study examines critical issues in artificial life and rights, which are an emergent but, as yet, little understood area of educational inquiry through one of the most popular video game, The Sims.

Emotion Interaction of Virtual Character in 3D Artificial Society

  • Z. Liu
  • Art, Computer Science
  • 2006
A cognitive model of virtual character has a cognitive architecture with built-in knowledge that control emotion and the response to outer stimuli and some new concepts on nonverbal social interaction are set up.