Artificial Intelligence in Behavioral and Mental Health Care
@inproceedings{Hudlicka2015ArtificialII, title={Artificial Intelligence in Behavioral and Mental Health Care}, author={Eva Hudlicka}, year={2015} }
The past decade has witnessed tremendous progress in the development of affective intelligent virtual agents and serious games (games used for training, coaching, therapy, and other non-entertainment purposes). These developments, in conjunction with an expanding interest in telemental health, have led to a growing recognition that these technologies can significantly enhance clinical practice and improve patient outcomes. This chapter provides a brief history of intelligent virtual affective…
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