Corpus ID: 18528196

Artificial Intelligence and Computer Games

@inproceedings{Weddle2006ArtificialIA,
  title={Artificial Intelligence and Computer Games},
  author={Charles Weddle},
  year={2006}
}
  • Charles Weddle
  • Published 2006
  • This paper presents how artificial intelligence (AI) is used in computer games to solve common problems and provide game features. Specifically, non-playing character (NPC) path finding, decision making and learning are examined. Different AI techniques are looked at as to how they help provide a solution to these problems and features in computer games. This discussion is followed by a survey of research articles regarding the different type of AI techniques presented. 
    1 Citations
    Agent Oriented Software Engineering (AOSE) Approach to Game Development Methodology
    • Highly Influenced

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