Art games: Interactivity and the embodied gaze

@article{CoulterSmith2006ArtGI,
  title={Art games: Interactivity and the embodied gaze},
  author={Graham Coulter-Smith and Elizabeth Coulter-Smith},
  journal={Technoetic arts},
  year={2006},
  volume={4},
  pages={169-182}
}
One of the most salient differences between fine art and new media art lies in the possibility for interactivity. Interactivity is not simply an inherent quality of new media, it also relates to a crucial ethico-aesthetic premise informing deconstructive art from Dada and Surrealism through radical art of the 1960s and 1970s and into the present. The ethico-aesthetic premise in question concerns breaking down the barrier between the viewer and the work of art and bringing art into life. More… 

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