SHOWING 1-10 OF 53 REFERENCES
From experiencing to expressing: A virtual reality approach to facilitating pupils' descriptive paper writing performance and learning behavior engagement
- EducationBr. J. Educ. Technol.
Immersive virtual reality as a tool to learn problem-solving skills
- Computer ScienceComput. Educ.
Immersive virtual reality (IVR) technology has demonstrated positive educational outcomes related to its use and is gaining traction in educational and training settings; IVR is expected to have…
The potential of 360-degree virtual reality videos to teach water-safety skills to children
- PsychologyComput. Educ.
Support is found for the hypothesis that 360°VR videos are a useful tool to teach targeted skills, and that using 360° VR videos is more motivating and engaging than using traditional learning methods.
Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A meta-analysis
- PsychologyBr. J. Educ. Technol.
Design and development of an immersive virtual reality news application: a case study of the SARS event
- Computer ScienceMultim. Tools Appl.
This study designed a VR news application, and derived concrete design guidelines for immersive VR news design, which demonstrated that non-interactive VR news products resulted in a distracting user experience and less immersion, while interactive VR news offered improved media effects and user experience.
Nursing & Midwifery students’ experience of immersive virtual reality storytelling: an evaluative study
- EducationBMC Nursing
This study provides an encouraging insight into the positive attributes of iVR storytelling that engages students and creates authentic active learning experiences.
A research agenda for augmented and virtual reality in architecture, engineering and construction
- Computer Science, BusinessAdv. Eng. Informatics
Making the Body Tangible: Elementary Geometry Learning through VR
Given increasing evidence of the importance of sensorimotor experience and meaningful movement in geometry learning and spatial thinking, the potential of digital designs to foster specific movements…
The challenges of using head mounted virtual reality in K-12 schools from a teacher perspective
- EducationEducation and Information Technologies
This article aims to inform the process of implementing HMD VR in K-12 contexts by researching the preconditions and challenges of use from a teacher perspective by analysing the organisational, institutional, contextual and practical challenges and opportunities.
3D Virtual Reality in K-12 Education: A Thematic Systematic Review
The current research showed that 3D VR is commonly applied in middle and high school science classrooms and facilitates the pedagogic approach of inquiry-based learning (IBL), a branch of constructivism.