Are augmented reality picture books magic or real for preschool children aged five to six?

  title={Are augmented reality picture books magic or real for preschool children aged five to six?},
  author={Rabia Meryem Yilmaz and Sevda Kucuk and Yuksel Goktas},
  journal={Br. J. Educ. Technol.},
The aim of this study is to determine preschool children's attitudes towards augmented reality picture books (ARPB), their story comprehension performance (SCP) and the relationships between these variables. The sample consisted of 92 five- and six-year-olds (49 boys, 43 girls). An attitude form, story comprehension test and interview form were used as data collection tools. Most of the children reported feeling 'very happy' with the activity and enjoyed using the ARPB, which they found… 

Figures and Tables from this paper

Bridging Children’s Reading with an Augmented Reality Story Library
Abstract In educational settings, physical objects or artwork are commonly used to convey meanings. These designs can be enhanced in ways which provide dynamic information overlay and context for
The Limited Effect of Graphic Elements in Video and Augmented Reality on Children’s Listening Comprehension
There is currently significant interest in the use of instructional strategies in learning environments thanks to the emergence of new multimedia systems that combine text, audio, graphics and video,
Augmented Reality in the Pre-Kindergarten Classroom— An Exploratory Study of the Effects of an Augmented Reality Book Set
Augmented reality (AR) as an emerging technology has gradually been introduced into educational contexts, and previous research presented promising results of AR involved curriculum and class
Introducing augmented reality in early childhood literacy learning
Augmented reality (AR) as an emerging technology has gradually been incorporated into educational contexts; however, the cases that incorporate AR into early childhood contexts are underrepresented
The effects of e-stories on preschoolers’ narrative comprehension, retelling and reading attitudes among poor and good comprehenders
  • Dilek Altun
  • Education
    Journal of Early Childhood Literacy
  • 2022
Previous studies have presented discrepant findings of e-stories’ contribution to children’s narrative comprehension, which can be attributed to not only the variation of multimedia features among
Early literacy with augmented reality
Augmented reality is currently one of the most rapidly emerging technologies, with applications in the field of education. AR technology, according to a review of numerous publications, provides new
Using augmented reality for early literacy
Currently, augmented reality is one of the most actively developing technologies, which has also found its application in the field of education. Analysis of various publications has confirmed that
MABLE: Mediating Young Children's Smart Media Usage with Augmented Reality
MABLE had positive effects in that the amount of rule-compliance increased and problematic behaviors de-creased, whereas the level of behavioral dependency on smart media was not influenced, and the effectiveness of parental mediation in terms of self-control showed mixed results.
The impact of implementing augmented reality to enhance the vocabulary of young EFL learners
This study seeks to contribute to the small, but growing area of research regarding technology potential in the field of vocabulary research. The study aims to determine the usefulness of augmented


An Observational Study of Children Interacting with an Augmented Story Book
Findings of an observational study investigating how young children interact with augmented reality story books are presented, which found children aged between 6 and 7 read and interacted with one of two story books aimed at early literacy education.
The role of pictures in picture books on children's cognitive engagement with mathematics
The present study examines the cognitive activity that is evoked in young children when they are read a picture book that is written for the purpose of teaching mathematics. The focus of this study
Enhancing Children's Artistic and Creative Thinking and Drawing Performance through Appreciating Picture Books
The purpose of this study was to investigate methods of enhancing kindergarteners' artistic creative thinking and expressive drawing through an activity that involved appreciation of picture books.
Children, play, and computers in pre-school education
Examples of guided interaction in the emphasis on free play in nurseries and play groups when children are using computers as complete novices are described to suggest a way forward for professional development.
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students
We developed an embodied interactive video game (EIVG) that is both educational and entertaining in the hope of using such system to explore the differences that exist in learning effectiveness