Are Gamers Better Crossers? An Examination of Action Video Game Experience and Dual Task Effects in a Simulated Street Crossing Task

@article{Gaspar2014AreGB,
  title={Are Gamers Better Crossers? An Examination of Action Video Game Experience and Dual Task Effects in a Simulated Street Crossing Task},
  author={John G. Gaspar and Mark B. Neider and James A. Crowell and Aubrey Lutz and Hank Kaczmarski and Arthur F. Kramer},
  journal={Human factors},
  year={2014},
  volume={56 3},
  pages={443-52}
}
OBJECTIVE A high-fidelity street crossing simulator was used to test the hypothesis that experienced action video game players are less vulnerable than non-gamers to dual task costs in complex tasks. BACKGROUND Previous research has shown that action video game players outperform nonplayers on many single task measures of perception and attention. It is unclear, however, whether action video game players outperform nonplayers in complex, divided attention tasks. METHOD Experienced action… CONTINUE READING

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