• Corpus ID: 12456945

Approximation Models of Combat in StarCraft 2

@article{Helmke2014ApproximationMO,
  title={Approximation Models of Combat in StarCraft 2},
  author={Ian Helmke and Daniel Kreymer and Karl Wiegand},
  journal={ArXiv},
  year={2014},
  volume={abs/1403.1521}
}
Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents are designed to optimize only a few areas of playing style. In games like StarCraft 2, a very popular and recently released RTS, most AI strategies revolve around economic and building efficiency: AI opponents try to gather and spend all resources as quickly… 
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