Approximation Models of Combat in StarCraft 2
@article{Helmke2014ApproximationMO, title={Approximation Models of Combat in StarCraft 2}, author={Ian Helmke and Daniel Kreymer and Karl Wiegand}, journal={ArXiv}, year={2014}, volume={abs/1403.1521} }
Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents are designed to optimize only a few areas of playing style. In games like StarCraft 2, a very popular and recently released RTS, most AI strategies revolve around economic and building efficiency: AI opponents try to gather and spend all resources as quickly…
One Citation
SC2EGSet: StarCraft II Esport Replay and Game-state Dataset
- Computer ScienceArXiv
- 2022
This work aims to open esports to a broader scientific community by supplying raw and pre-processed files from StarCraft II esports tournaments by gathering publicly available game-engine generated "replays" of tournament matches and performing data extraction and cleanup using a low-level application programming interface (API) parser library.
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