Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges


Shadow generation has been subject to serious investigation in computer graphics, and many clever algorithms have been suggested. However, previous algorithms cannot render high quality soft shadows onto arbitrary, animated objects in real time. Pursuing this goal, we present a new soft shadow algorithm that extends the standard shadow volume algorithm by… (More)
DOI: 10.2312/EGWR/EGWR02/297-306


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