Application of virtual reality (VR) technology for medical practitioners in type and screen (T&S) training

  title={Application of virtual reality (VR) technology for medical practitioners in type and screen (T\&S) training},
  author={Yuk-Ming Tang and George Wing Yiu Ng and Nam-Hung Chia and Eric Hang Kwong So and Chun-Ho Wu and Andrew W. H. Ip},
  journal={J. Comput. Assist. Learn.},
Comparative analysis of Student's live online learning readiness during the coronavirus (COVID-19) pandemic in the higher education sector
It is suggested that students studying at a higher education degree level may have higher expectations of their academic achievement and were significantly different in their online learning readiness, and more virtual activities should be considered to enhance the motivation for students undertaking lower-level degrees. Expand
Investigating the Feasibility of Virtual Reality (VR) for Teaching Cardiac Morphology
Congenital heart disease (CHD) is the most common defect at birth. Effective training for clinical professionals is essential in order to provide a high standard of care for patients. Visual aids forExpand
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A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
VR seems to be a promising sphere as this study identifies 18 application domains, indicating a better reception of this technology in many disciplines, and several gaps point toward unexplored regions of VR design for education, which could motivate future work in the field. Expand
Evaluating the effectiveness of learning design with mixed reality (MR) in higher education
Experimental results showed that after studying with the support of the MR technology, the students’ abilities in geometric analysis and creativity were significantly improved and their ability in model visualization was also significantly better than the control group. Expand
User Acceptance of Virtual Reality: An Extended Technology Acceptance Model
An extended version of the Technology Acceptance Model (TAM) that addresses some aspects of VR is proposed that suggests that intention to use VR is positively influenced by perceived usefulness and negatively influenced by cybersickness. Expand
Learning Readiness and Educational Achievement among School Students
Learning readiness is the prerequisite conditions for the effective learning process among school students. This study examined the relationship between learning readiness and educationalExpand
Support, training readiness and learning motivation in determining intention to transfer
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The Impact of VR Application on Student’s Competency Development: A Comparative Study of Regular and VR Engineering Classes with Similar Competency Scopes
This research focuses on the Fourth Industrial Revolution and the Korean National Competency Standards. The aim of this research is to perform a comparative study of two university engineeringExpand
Using Simulation Training to Promote Nurses’ Effective Handling of Workplace Violence: A Quasi-Experimental Study
  • Jin-Lain Ming, Hui-Mei Huang, +5 authors Teh-Fu Hsu
  • Psychology, Medicine
  • International journal of environmental research and public health
  • 2019
The “simulation education on workplace violence training” as the intervention significantly improved the workplace violence perception and confidence among nursing staffs in coping with aggression events. Expand
Virtual reality and the transformation of medical education
The future of VR lies in its ongoing integration into curricula and with technological developments that allow shared simulated clinical experiences, which will facilitate quality interprofessional education at scale, independent of geography, and transform how education to the clinicians of the future is delivered. Expand
Integration of Information and Communication Technologies (ICTs) in education sector has completely changed the dynamics of teaching and learning process; and has undeniable impact on learningExpand