AntBot: Ant Colonies for Video Games

@article{Recio2012AntBotAC,
  title={AntBot: Ant Colonies for Video Games},
  author={Gustavo Recio and Emilio Mart{\'i}n and C{\'e}sar Est{\'e}banez and Yago S{\'a}ez},
  journal={IEEE Transactions on Computational Intelligence and AI in Games},
  year={2012},
  volume={4},
  pages={295-308}
}
The video game industry is an emerging market which continues to expand. From its early beginning, developers have focused mainly on sound and graphical applications, paying less attention to developing game bots or other kinds of nonplayer characters (NPCs). However, recent advances in artificial intelligence offer the possibility of developing game bots which are dynamically adjustable to several difficulty levels as well as variable game environments. Previous works reveal a lack of swarm… CONTINUE READING

References

Publications referenced by this paper.
Showing 1-10 of 42 references

Multi-objective ant colony optimisation: A meta-heuristic approach to supply chain design

  • L. A. Moncayo-Martínez, D. Z. Zhang
  • Int. J. Production Econom., vol. 131, no. 1, pp…
  • 2011
1 Excerpt

Similar Papers

Loading similar papers…