Anisotropic noise

@article{Goldberg2008AnisotropicN,
  title={Anisotropic noise},
  author={Alexander Goldberg and Matthias Zwicker and Fr{\'e}do Durand},
  journal={ACM Trans. Graph.},
  year={2008},
  volume={27},
  pages={54:1-54:8}
}
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise involves a tradeoff between aliasing artifacts and loss of detail. In this paper we present a technique, targeted at interactive applications, that provides high-quality anisotropic… CONTINUE READING